WebGL: Up and Running, by Tony Parisi

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WebGL: Up and Running, by Tony Parisi

WebGL: Up and Running, by Tony Parisi

WebGL: Up and Running, by Tony Parisi

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WebGL: Up and Running, by Tony Parisi

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.

You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples.

  • Understand core 3D graphics concepts and how to implement them in WebGL
  • Create WebGL sample pages as you learn, and build a racing game application in the final chapter
  • Get to know the Three.js open source library in detail
  • Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
  • Seamlessly integrate 3D graphics with other content on the page
  • Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment

“WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!”

—Giles Thomas, LearningWebGL.com

  • Sales Rank: #1159611 in Books
  • Published on: 2012-08-30
  • Released on: 2012-08-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.19″ h x .69″ w x 7.00″ l, .82 pounds
  • Binding: Paperback
  • 230 pages

Most helpful customer reviews

36 of 38 people found the following review helpful.
Misleading title! This book won’t teach you WebGL.
By diacetyl
You won’t exactly learn “WebGL”–The book devotes a few pages to WebGL and then dives into using the three.js webGL library and Sim.js library (written by the author.) The book does not teach you the nitty gritty WebGL details that you might be looking for. I was interested in learning the low level concepts like creating lights, cameras, shaders and loading and generating meshes from scratch. Instead, this book simply acts as a guide on how to use three.js.

By the end of the book, you will not know how to create a basic light shader, nor how to render a sphere from polygons rather than helper functions. I have nothing against the author and the book really does get you “up and running”–but expect to be highly dependent on three.js and other libraries after finishing.

This book is NOT recommended for those looking to write their own library or learn about shaders or the Graphics Pipeline.

12 of 12 people found the following review helpful.
The title is misleading.
By Paul Briggs
The title is misleading.

It covers three.js, a WebGL/Javascript library.

It’s like getting a book titled “Javascript Up and Running,” and then finding out it just teaches jQuery.

7 of 7 people found the following review helpful.
Title is very misleading
By Amazon Customer
The book says it is about WebGL, but it is really about three.js

I bought this book of hoping to learn about WebGL not three.js. Very little of the book covers how WebGL works fortunately Amazon has a good return policy.

See all 24 customer reviews…

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