Beginning C++ Game Programming, by John Horton

Free PDF Beginning C++ Game Programming, by John Horton

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Beginning C++ Game Programming, by John Horton

Beginning C++ Game Programming, by John Horton

Beginning C++ Game Programming, by John Horton

Free PDF Beginning C++ Game Programming, by John Horton

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Beginning C++ Game Programming, by John Horton

Learn C++ from scratch and get started building your very own games

About This Book

  • This book offers a fun way to learn modern C++ programming while building exciting 2D games
  • This beginner-friendly guide offers a fast-paced but engaging approach to game development
  • Dive headfirst into building a wide variety of desktop games that gradually increase in complexity
  • It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively

Who This Book Is For

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.

What You Will Learn

  • Get to know C++ from scratch while simultaneously learning game building
  • Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.
  • Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds
  • Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files
  • Get ready to go and build your own unique games!

In Detail

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

Style and approach

This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

  • Sales Rank: #1288872 in Books
  • Published on: 2016-10-07
  • Released on: 2016-10-07
  • Original language: English
  • Dimensions: 9.25″ h x 1.18″ w x 7.50″ l,
  • Binding: Paperback
  • 520 pages

About the Author
John Horton is a coding and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles about programming, especially for beginners. He is the founder of Game Code School, http://www.gamecodeschool.com, which is dedicated to helping complete beginners get started coding using the language and platform that is best for them. John sincerely believes that anyone can learn to code and that everybody has a game or an app inside of them, and that they just need to do enough work to bring it out. He has authored around a dozen technology books, most recently the following: Beginning C++ Game Programming: https://www.packtpub.com/game-development/beginning-c-game-programming Android Programming for Beginners: https://www.packtpub.com/application-development/android-programming-beginners Android Game programming by Example: https://www.packtpub.com/game-development/android-game-programming-example Learning Java Building Android Games: https://www.packtpub.com/game-development/learning-java-building-android-games

Most helpful customer reviews

1 of 1 people found the following review helpful.
Four Stars
By Amazon Customer
Good book for beginners.

2 of 2 people found the following review helpful.
Good game programming book, not for C++ beginners
By iPaul
The book is well written, you will learn how to code 2D games with C++ and the SFML game framework. I’ve implemented the first game from the book, a clone of Timberman, the text was pretty easy to follow.

Despite the book claim that you will learn C++ from scratch, I would advise to know a bit of C++ or a similar language (Java, C#) when you start with this book. The book is not written as a C++ learning book for a complete beginner. It may be possible to “learn by doing”, but you will need to be very disciplined and be OK with copying code from the book that you don’t understand completely. Personally I didn’t have any problem reading the book, but I’m more of an advanced C++ programmer. I think a complete C++ beginner will be quickly overwhelmed by how much he needs to learn in order to understand what is going on with the code.

See all 2 customer reviews…

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